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	<title>Comments on: Managing Local High Scores and Online Leaderboard for your iPhone Games Part 2/2</title>
	<atom:link href="http://www.travisdunn.com/managing-local-high-scores-and-online-leaderboard-for-your-iphone-games-part-2/feed" rel="self" type="application/rss+xml" />
	<link>http://www.travisdunn.com/managing-local-high-scores-and-online-leaderboard-for-your-iphone-games-part-2</link>
	<description>There is neither speech nor language but their voice is heard among them</description>
	<lastBuildDate>Thu, 03 Dec 2009 18:36:54 +0100</lastBuildDate>
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		<title>By: Neville</title>
		<link>http://www.travisdunn.com/managing-local-high-scores-and-online-leaderboard-for-your-iphone-games-part-2/comment-page-1#comment-872</link>
		<dc:creator>Neville</dc:creator>
		<pubDate>Sun, 08 Nov 2009 04:41:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.travisdunn.com/?p=570#comment-872</guid>
		<description>The tests fail because the auth_token you generate in the tests use player_name, but in the validate you use the score for the temp auth_token</description>
		<content:encoded><![CDATA[<p>The tests fail because the auth_token you generate in the tests use player_name, but in the validate you use the score for the temp auth_token</p>
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		<title>By: Chris</title>
		<link>http://www.travisdunn.com/managing-local-high-scores-and-online-leaderboard-for-your-iphone-games-part-2/comment-page-1#comment-550</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Thu, 22 Oct 2009 14:38:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.travisdunn.com/?p=570#comment-550</guid>
		<description>Fantastic. Thanks for writing this up.

What kind of request volumes has your Rails API handled? I&#039;m building something similar deployed on Heroku and I&#039;m curious to know what it can handle.</description>
		<content:encoded><![CDATA[<p>Fantastic. Thanks for writing this up.</p>
<p>What kind of request volumes has your Rails API handled? I&#8217;m building something similar deployed on Heroku and I&#8217;m curious to know what it can handle.</p>
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		<title>By: pete</title>
		<link>http://www.travisdunn.com/managing-local-high-scores-and-online-leaderboard-for-your-iphone-games-part-2/comment-page-1#comment-199</link>
		<dc:creator>pete</dc:creator>
		<pubDate>Thu, 24 Sep 2009 15:32:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.travisdunn.com/?p=570#comment-199</guid>
		<description>really good tutorial, thanks.

but what should
CC_MD5_DIGEST_LENGTH
and
CC_MD5
be?

(have i missed something?..)</description>
		<content:encoded><![CDATA[<p>really good tutorial, thanks.</p>
<p>but what should<br />
CC_MD5_DIGEST_LENGTH<br />
and<br />
CC_MD5<br />
be?</p>
<p>(have i missed something?..)</p>
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	<item>
		<title>By: yarri</title>
		<link>http://www.travisdunn.com/managing-local-high-scores-and-online-leaderboard-for-your-iphone-games-part-2/comment-page-1#comment-83</link>
		<dc:creator>yarri</dc:creator>
		<pubDate>Mon, 14 Sep 2009 06:15:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.travisdunn.com/?p=570#comment-83</guid>
		<description>Just posted my method:
http://www.playngive.com/Blog/Entries/2009/9/14_iPhone_Global_Leader_Board_Server_in_Rails.html

Marketing folks don&#039;t understang code formatting... my post is a little hard to read, sorry. 

--yarri</description>
		<content:encoded><![CDATA[<p>Just posted my method:<br />
<a href="http://www.playngive.com/Blog/Entries/2009/9/14_iPhone_Global_Leader_Board_Server_in_Rails.html" rel="nofollow">http://www.playngive.com/Blog/Entries/2009/9/14_iPhone_Global_Leader_Board_Server_in_Rails.html</a></p>
<p>Marketing folks don&#8217;t understang code formatting&#8230; my post is a little hard to read, sorry. </p>
<p>&#8211;yarri</p>
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		<title>By: Managing Local High Scores and Online Leaderboard for your iPhone Games Part 1/2 &#124; Travis Dunn</title>
		<link>http://www.travisdunn.com/managing-local-high-scores-and-online-leaderboard-for-your-iphone-games-part-2/comment-page-1#comment-81</link>
		<dc:creator>Managing Local High Scores and Online Leaderboard for your iPhone Games Part 1/2 &#124; Travis Dunn</dc:creator>
		<pubDate>Sat, 12 Sep 2009 08:51:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.travisdunn.com/?p=570#comment-81</guid>
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		<content:encoded><![CDATA[<p>[...] LATEST PROJECT: Managing Local High Scores and Online Leaderboard for your iPhone Games Part 2/2 [...]</p>
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