Rogueship: space trading game for the iPhone released

December 21, 2009

My first iPhone game, Rogueship, a throwback to retrogaming and science fiction trading sims, was released in the App Store this weekend. Check it out in iTunes: direct link.

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Rogueship is a space trading simulation set in a sci-fi universe where you play an upstart starship captain running galactic commodities between planets, fighting pirates, alien hostiles, and staying one step ahead of guild regulators. Invest in ship upgrades, risk everything by smuggling precious contraband, buy low, sell high, and struggle to survive in the chaotic age of space.

+ Single-player, turn-based 2D interface

+ Randomly generated maps and encounters

+ Simple, addictive trade management

+ Balanced risk- and planning-based gameplay

+ 10-15 minute long games

+ 9 planets, 9 commodities, and 16 encounter types

+ Online leaderboard

Rogueship is the perfect coffee-break game, combining core strategy with a simple interface and evocative futuristic universe. Easy to pickup and play, the game is designed for short bursts of devious starfaring where you live or die based on your ability to manage calculated risk. It’s a throwback to a time where games were played at a higher level of abstraction, where strategy was more important than tactics.

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You can read more on the Rogeuship website at www.rogueship.net, where you’ll find developer diaries, release notes, game aids, news, and more.

Website: www.rougeship.net
Leaderboard: www.rogueship.net/leaderboard
Release Notes: www.rogueship.net/release-notes
Blog: www.rogueship.net/category/blog
Twitter: twitter.com/rogueship

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